A Repeatable Workflow for Depth Every Time
You do not need to reinvent your depth setup for every song. Build a template that gives you the controls you need and adjust per track.
Start with three reverb returns on your mix bus: one short room (decay under 1.0 seconds, early reflections high, pre-delay zero to ten milliseconds), one medium plate (decay 1.5 to 2.0 seconds, pre-delay twenty to thirty milliseconds, high-passed at three hundred hertz), and one long hall or ambient reverb (decay three plus seconds, pre-delay thirty to fifty milliseconds, low-passed at eight kilohertz and high-passed at two hundred hertz). Send your tracks to these busses as needed, using the sends to control depth rather than inserting reverb directly on tracks.
Then add a dedicated delay return. A stereo delay with a dotted-eighth or quarter-note timing, filtered similarly to your long reverb. Delay fills the space between the dry sound and the reverb tail. It gives you rhythmic depth that complements the atmospheric depth of reverb.
Now the workflow: Every track you mix goes through a three-second decision. Does it need to be dry and up front? Send it nothing and keep the reverb insert off. Does it need a little space but nothing dramatic? Send to the room reverb at a medium level. Does it need to sit in the background or create atmosphere? Send to the plate or hall at a higher level, and add a little delay on top.
Listen in mono as you dial in your sends. Depth cues that work in stereo can collapse in mono, especially when they rely on stereo width from the reverb. If your depth sounds convincing in mono, it will translate to any playback system.
That is the process. Three busses, one decision per track, and a commitment to adjusting per section. The depth dimension opens up not because you bought a better reverb plugin, but because you started treating space as a parameter you control with the same precision as EQ or compression. Your next mix will feel like a room instead of a photograph, and that is the difference between a track that plays and a track that places the listener inside the music.